Age of History

By Łukasz Jakowski

Age of HistoryAge of HistoryAge of HistoryAge of HistoryAge of History

Age of History is a flip-based mostly strategy recreation in which your object is to dominate the world.

Maps:

- Earth | [342 Provinces]

- Kepler-22b | [404 Provinces]

Orders are submitted before each round. The quantity of orders you can submit during every round is limited by your Movement Points for that spherical.

After orders are submitted, civilizations execute actions in flip order, which is randomized at the begin of each round.

• Map

- The capital is the most necessary province in a civilization. If you lose your capital for three turns, your civilization will no longer exist. If you capture one other civilization’s capital, you get hold of all of its provinces. Capitals have a defensive bonus: 15% and an offensive bonus: 15%. Capitals have all buildings already constructed.

- Transparent provinces are impartial. Provinces with shade belong to different civilizations.

- You can scale the map. To go back to the standard scale, double tap the map. If scale is other than normal on minimap you can see '!' in top proper.

- Use the Economy and Population buttons to view each province’s Economy and Population values. Use the diplomacy button to view each province’s proprietor and interact in diplomacy (see Orders- Diplomacy View).

• Treasury

- Money is added to your treasury by way of income tax, which is based off your civilization’s complete inhabitants and economy. Money is subracted from your treasury for army repairs, which is based off your quantity of navy units (items at sea have a larger maintenance than items on land).

• Orders - Normal View

- Move: move items from one province to one other. You can transfer between provinces you management or attack one other civilization s province.

- Recruit: recruit units from the selected province. This prices cash and is limited by the inhabitants of the province. Recruiting from a province reduces its population.

- Build: construct a constructing in the selected province (see Building Types). This costs cash.

- Disband: take away units from the selected province. This decreases army maintenance.

- Vassal: creates a vassal state with one other civilization.

- Annex: brings a vassal state back underneath your full control.

Orders - Diplomacy View

- War: declare war on a civilization.

- Peace: submit a peace supply to a civilization. If accepted, your civilizations will no longer be at war.

- Pact: submit a pact offer to a civilization. If accepted, the civilizations can't assault every other for 5 rounds. This can be canceled through a War order one round in advance.

- Alliance: submit an alliance provide to a civilization. If accepted, that civilization will help you in your navy efforts. Use the War order to let allies know who your targets are.

- Kick: finish an alliance with a civilization.

- Support: give cash to a civilization.

• Building Types

- Fort: gives a province a protection bonus.

- Watch tower: permits you to see army numbers in neighboring provinces.

- Port: permits units to transfer into the sea. Units at sea can transfer back onto any land province, even if it doesn’t have a port.

• 193 Civilizations

• Vassals

Offline and Online achievements

Offline and Online Hall of Fame

Google Play Game Services leaderboards and achievements!

• Random placment

• Random fill

• Random games

Scenarios:

- Modern world

- Modern world Full

- World warfare I

- World war I Full

- World struggle II

- World warfare II Full

- Custom situations!

Three completely different varieties of fog of struggle:

- Off

- Standard

- Full

Tutorial

Available languages

- English

- Čeština

- Español

- Deutsch

- Français

- Italiano

- ninety seven 本語

- Nederlands

- Polish

- Português

- Russian

- ninety five 국vert ninety six

- Türkçe

- 简 ninety three中vert ninety six

- 繁體中文

- ا eighty fourعربية

Special thanks to all translators!

Contact: [email protected]

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