Sorcery! 4

By inkle Ltd

An open-world narrative journey into a cursed Citadel of monsters, traps and magic. Fight bizarre creatures, solid highly effective spells that form the story, cheat dying, and explore in all places. Begin your journey right here, or conclude your adventure from Part 3.

Explore freely - go the place you want by way of a hand-drawn, 3D world, creating your personal unique story

Totally dynamic storytelling - the story adapts itself around every thing you do

Thousands of decisions - all are remembered, from the huge to the small, and all will form your adventure

3D buildings populate the panorama with dynamic cutaways as you enter.

Disguise yourself to infiltrate the Citadel. Characters react in another way depending on how you are dressed

Uncover the secrets of magic - secret spells to uncover, and new types of magic to grasp

Multiple endings, and lots of of secrets and techniques - the sport is stuffed with secrets and techniques and hidden content material. Can you enter the vaults? Will you discover the grave of the invisible girl?

Cheat, swindle, deceive, or play with honour - how will you win the trust of the residents of Mampang? Remember, each selection matters...

New enemies, together with mutants, guards, retailers and the undead - each with their own strengths and weaknesses

Adapted from the best-promoting gamebook sequence by legendary sport designer Steve Jackson

Swindlestones is again! The sport of bluff and deceit is again, with the hardest opponents yet - the Gambling Monks of Effe

Seven Gods, all with totally different quirks and powers

Start your adventure right here, or load your character and all your decisions from Part three

New music from "80 Days" composer Laurence Chapman


"This is spectacular, a courageous and fascinating evolution of what can only just be described as interactive fiction at this level. A daring step away from the confines of the source material, and a coherent and completely novel experience." - Rock Paper Shotgun

"Sorcery! three is in contrast to anything you ve ever played. Its mix of puzzle-solving, fight, and choose-your-own-journey stylings have created a distinctive form of leisure that I can not wait to get back into" - Pocket Tactics, 5/5

"[One] of 2015 s finest iPhone video games", TIME magazine

"This chapter of Sorcery! 3 does a fantastic job of preserving issues dynamic and attention-grabbing, and higher but, its new puzzle-like facet gives it the type of magical, surprise-stuffed, fight-related fun fantasy fans stay for." -, 5/5


The Crown of Kings has been stolen by the Archmage, and he intends to use it to decimate the Old World. You have been sent, alone, to break into the Citadel of Mampang and get it back. Armed with solely a sword, a e-book of spells, and your wits, you should journey via the mountains, into the Fortress, and locate the Archmage himself. If you are found, it will imply sure death - however generally even death can be overcome...

From the creators of TIME's Game of the Year 2014, "80 Days", comes the last instalment in the acclaimed Sorcery! collection. An interactive story with 1000's of selections, all remembered, with no two adventures the same. Part four can be played on its personal as a complete adventure, or gamers can load video games from Part three to proceed the narrative where they left off.

Adapted and expanded from the million-selling gamebook sequence by legendary game designer Steve Jackson, co-founder of Lionhead Studios (with Peter Molyneux) and co-creator of Fighting Fantasy and Games Workshop (with Ian Livingstone).

Using inkle's ink engine, the story is written in real-time round your choices and actions.

Praise for the Sorcery! collection:

* "Some of 2013's greatest interactive storytelling" - IGN

* "inkle's adaptation of Sorcery! takes the style to a entire new stage" - Kotaku

* "I love this app... better than any gamebook ever was in your head when you had been a kid" - 5/5, Interactive Fiction of the Year, Pocket Tactics

* Top 20 Mobile Game of 2013, Touch Arcade

* Gold Award, Pocket Gamer

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