Age of History Africa

By Łukasz Jakowski

Age of History Africa

Age of History is a turn-based mostly technique recreation in which your object is to dominate the world.

Detailed map of the Africa with 436 provinces to play!

Orders are submitted before each spherical. The number of orders you can submit throughout each round is restricted by your Movement Points for that spherical.

After orders are submitted, civilizations execute actions in flip order, which is randomized at the start of every spherical.

Map

- The capital is the most essential province in a civilization. If you lose your capital for three turns, your civilization will no longer exist. If you capture another civilization s capital, you acquire all of its provinces. Capitals have a defensive bonus: 15% and an offensive bonus: 15%. Capitals have all buildings already constructed.

- Transparent provinces are impartial. Provinces with shade belong to different civilizations.

- You can scale the map. To go again to the normal scale, double faucet the map. If scale is different than normal on minimap you can see '!' in top right.

- Use the Economy and Population buttons to view each province s Economy and Population values. Use the diplomacy button to view each province’s owner and engage in diplomacy (see Orders- Diplomacy View).

Treasury

- Money is added to your treasury via revenue tax, which is based mostly off your civilization s complete inhabitants and economy. Money is subracted from your treasury for military repairs, which is based off your quantity of army models (units at sea have a greater repairs than units on land).

Orders - Normal View

- Move: move units from one province to another. You can move between provinces you control or assault another civilization s province.

- Recruit: recruit models from the chosen province. This costs money and is limited by the population of the province. Recruiting from a province reduces its population.

- Build: construct a constructing in the chosen province (see Building Types). This costs cash.

- Disband: remove items from the selected province. This decreases army repairs.

- Vassal: creates a vassal state with one other civilization.

- Annex: brings a vassal state again under your full management.

• Orders - Diplomacy View

- War: declare struggle on a civilization.

- Peace: submit a peace offer to a civilization. If accepted, your civilizations will no longer be at war.

- Pact: submit a pact provide to a civilization. If accepted, the civilizations cannot attack each other for five rounds. This can be canceled by way of a War order one spherical in advance.

- Alliance: submit an alliance provide to a civilization. If accepted, that civilization will help you in your army efforts. Use the War order to let allies know who your targets are.

- Kick: finish an alliance with a civilization.

- Support: give money to a civilization.

• Building Types

- Fort: provides a province a defense bonus.

- Watch tower: allows you to see military numbers in neighboring provinces.

- Port: permits models to move into the sea. Units at sea can move again onto any land province, even if it doesn t have a port.

235 Civilizations

• Vassals

Offline and Online achievements

• Offline and Online Hall of Fame

• Google Play Game Services leaderboards and achievements!

• Random placment

• Random fill

Random games

• Scenarios:

- Modern world

- Modern world Full

- World war I

- World war I Full

- Scramble for Africa

- Custom scenarios!

Three different varieties of fog of struggle:

- Off

- Standard

- Full

• Tutorial

• Available languages

- English

- Čeština

- Español

- Deutsch

- Français

- Italiano

- 日本語

- Nederlands

- Polish

- Português

- Russian

- ninety five 국vert어

- Türkçe

- %ninety three中vert文

- eighty one體中vert ninety six

- ا eighty fourعربية

Special thanks to all translators!

Contact: [email protected]

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