Legions of Steel

By Slitherine

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The Empire of the Machines is threatening the entire universe. The League of Aliens and the U.N.E. (United Nations of Earth) have banded together to defend the galaxy from the invader. Battles are raging all over the place, but it is inside the twisting corridors of the Machines underground manufacturing services, that the tactical upper hand is taken. And the war is won.

Originally designed by Clark Browning, Marco Pecota and Derrick Villeneuve, Legions of Steel is a tactical board game the place gamers struggle battles in a darkish and harmful environment. French Developer Studio Nyx have managed to re-create the deep and challenging set of guidelines, while including slick 3D fashions, a clever and accessible UI and a load of new features.

Turn-based tactical firefights

Each unit has its own skills and characteristics. It comes with its personal set of weapons and abilities making the recreation deep and complicated for skilled gamers, but simple and approachable for novices.

Electronic Warfare (Fog of War)

A game mode on its personal, Electronic Warfare is an possibility gamers decide to activate and which utterly changes the recreation into a whole completely different expertise. All maps are playable in Electronic Ware mode

Tactical Options

Players can select from a host of out there firing options

The Advanced Covering Fire options enable for very exact control on what your items do during opponent s flip

Grenades! Used to unlock gridlocked situations, players can throw them round corners with out getting exposed. These are also used by the Machines to create smoke cowl

Leadership points are a very restricted resource used to break the frequent rules. Players will use them to add extra actions (motion, fire), improve the odds when firing, or even dodge bullets throughout opponent s turn.

Initiative Roll

Each map calls for an initiative roll at the beginning of the turn. Leadership can be spent to influence the roll. The winner of the roll chooses who begins to play the flip. This system breaks the linearity of flip-by-flip video games. Which participant is going first is at all times unknown.

Suspense above all

Radar detection and echoes add suspense to the gameplay. Every transfer is a thrill

More numbers!

2 playable factions with their own units and gear

2 Single player campaigns in an immersive setting

15 scenarios for single participant or multiplayer

Multiplayer

Play with friends online via asynchronous, cross-platform multiplayer utilizing Slitherine s PBEM server or offline utilizing acquainted hotseat mode

Minimum necessities:

- Your device should assist OpenGL ES three

- Your gadget must run Android four.three

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