Age of History Europe

By Łukasz Jakowski

Age of History EuropeAge of History EuropeAge of History EuropeAge of History EuropeAge of History Europe

Age of History Europe is a turn-based technique sport in which your object is to dominate the world.

Dwo detailed maps of Europe with 270 and 165 provinces to play!

• Orders are submitted before every spherical. The quantity of orders you can submit during every spherical is limited by your Movement Points for that spherical.

• After orders are submitted, civilizations execute actions in flip order, which is randomized at the start of every round.

• Map

- The capital is the most important province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you capture another civilization’s capital, you get hold of all of its provinces. Capitals have a defensive bonus: 15% and an offensive bonus: 15%. Capitals have all buildings already constructed.

- Transparent provinces are neutral. Provinces with shade belong to different civilizations.

- You can scale the map. To go again to the normal scale, double tap the map. If scale is different than commonplace on minimap you can see '!' in top proper.

- Use the Economy and Population buttons to view every province’s Economy and Population values. Use the diplomacy button to view each province s owner and interact in diplomacy (see Orders- Diplomacy View).

• Treasury

- Money is added to your treasury through income tax, which is primarily based off your civilization’s total inhabitants and financial system. Money is subracted from your treasury for military repairs, which is based off your amount of military items (items at sea have a higher repairs than models on land).

• Orders - Normal View

- Move: move items from one province to another. You can transfer between provinces you management or attack one other civilization’s province.

- Recruit: recruit units from the chosen province. This prices cash and is limited by the inhabitants of the province. Recruiting from a province reduces its inhabitants.

- Build: construct a building in the selected province (see Building Types). This costs cash.

- Disband: remove items from the selected province. This decreases army maintenance.

- Vassal: creates a vassal state with another civilization.

- Annex: brings a vassal state again beneath your full control.

• Orders - Diplomacy View

- War: declare struggle on a civilization.

- Peace: submit a peace supply to a civilization. If accepted, your civilizations will no longer be at warfare.

- Pact: submit a pact provide to a civilization. If accepted, the civilizations can't assault each other for five rounds. This can be canceled by way of a War order one round in advance.

- Alliance: submit an alliance provide to a civilization. If accepted, that civilization will assist you in your navy efforts. Use the War order to let allies know who your targets are.

- Kick: end an alliance with a civilization.

- Support: give cash to a civilization.

Building Types

- Fort: provides a province a defense bonus.

- Watch tower: permits you to see military numbers in neighboring provinces.

- Port: permits items to transfer into the sea. Units at sea can move back onto any land province, even if it doesn’t have a port.

• 193 Civilizations

• Vassals

Offline and Online achievements

Offline and Online Hall of Fame

• Google Play Game Services leaderboards and achievements!

• Random placment

• Random fill

Random games

• Scenarios:

- Modern world

- 1914

- 1936

- 1939

- 1941

- Cold War

- Greatest Civilizations

- Custom eventualities!

• Three different sorts of fog of war:

- Off

- Standard

- Full

• Tutorial

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