Age of History Asia

By Łukasz Jakowski

Age of History AsiaAge of History AsiaAge of History AsiaAge of History AsiaAge of History Asia

Age of History is a flip-based technique sport in which your object is to dominate the world.

Detailed map of Asia with 462 provinces to play!

Orders are submitted before each spherical. The number of orders you can submit throughout each spherical is limited by your Movement Points for that spherical.

After orders are submitted, civilizations execute actions in flip order, which is randomized at the begin of each round.

• Map

- The capital is the most essential province in a civilization. If you lose your capital for 3 turns, your civilization will no longer exist. If you seize one other civilization s capital, you acquire all of its provinces. Capitals have a defensive bonus: 15% and an offensive bonus: 15%. Capitals have all buildings already constructed.

- Transparent provinces are neutral. Provinces with color belong to other civilizations.

- You can scale the map. To go back to the commonplace scale, double faucet the map. If scale is different than normal on minimap you can see '!' in top right.

- Use the Economy and Population buttons to view every province s Economy and Population values. Use the diplomacy button to view each province’s proprietor and have interaction in diplomacy (see Orders- Diplomacy View).

• Treasury

- Money is added to your treasury by way of earnings tax, which is primarily based off your civilization s total population and economic system. Money is subracted from your treasury for army maintenance, which is based off your quantity of navy models (units at sea have a higher upkeep than models on land).

• Orders - Normal View

- Move: move items from one province to one other. You can transfer between provinces you management or assault one other civilization s province.

- Recruit: recruit models from the chosen province. This prices cash and is limited by the population of the province. Recruiting from a province reduces its inhabitants.

- Build: construct a building in the chosen province (see Building Types). This prices cash.

- Disband: take away units from the selected province. This decreases navy maintenance.

- Vassal: creates a vassal state with one other civilization.

- Annex: brings a vassal state again underneath your full management.

Orders - Diplomacy View

- War: declare warfare on a civilization.

- Peace: submit a peace supply to a civilization. If accepted, your civilizations will no longer be at warfare.

- Pact: submit a pact provide to a civilization. If accepted, the civilizations can not attack each different for five rounds. This can be canceled by way of a War order one round in advance.

- Alliance: submit an alliance supply to a civilization. If accepted, that civilization will help you in your military efforts. Use the War order to let allies know who your targets are.

- Kick: finish an alliance with a civilization.

- Support: give cash to a civilization.

Building Types

- Fort: provides a province a protection bonus.

- Watch tower: allows you to see army numbers in neighboring provinces.

- Port: allows models to transfer into the sea. Units at sea can move again onto any land province, even if it doesn t have a port.

• 211 Civilizations

Vassals

• Offline and Online achievements

• Offline and Online Hall of Fame

Google Play Game Services leaderboards and achievements!

Random placment

Random fill

Random games

• Scenarios:

- Modern world

- Modern world Full

- World struggle I

- World struggle I Full

- World warfare II

- World war II Full

- Custom scenarios!

Three different varieties of fog of struggle:

- Off

- Standard

- Full

Tutorial

• Available languages

- English

- Čeština

- Español

- Deutsch

- Français

- Italiano

- 日本語

- Nederlands

- Polish

- Português

- Russian

- ninety five 국vert어

- Türkçe

- %ninety three中vert ninety six

- 繁體中 ninety six

- العربية

Special thanks to all translators!

Contact: [email protected]

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